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Text File  |  1998-10-08  |  14KB  |  341 lines

  1. // errant stellar fragment and other phenomena
  2.  
  3. <MISS = EAR, DES =0625:0150:Gamelan V,  RAR= 001,TIL= 048,>
  4.  
  5.  
  6. <LEVTMAP = #blackHole,30,50,-, #asteroid,80,100,Asteroid field,>
  7.  
  8.          // at approx 2000=33 seconds, the timeevent kicks in...
  9. <TEVTMAP = #nothing,1300,Was that a glitch? ,#nothing,1360,There it is again. ,#otherSpeaks,1500,Something unusual is happening. ,>
  10.  
  11.  
  12. <ICMD =  
  13.          #setGoals,MSG00,
  14.         #captainSpeaks,MSG11,
  15.      #testChiefEngSkill, ,
  16.            #thenCmd,1,
  17.               #otherSpeaks,MSG12,
  18.            #elseCmd,1,
  19.               #otherSpeaks,MSG13,
  20.  
  21.      #testScienceOfcrSkill, ,
  22.            #thenCmd,2,
  23.                    #captainSpeaks,MSG14,   
  24.                     #otherSpeaks,MSG15,
  25.            #elseCmd,1,
  26.               #HQCmd3,-,
  27.  
  28.         #captainSpeaks,MSG01,
  29.       #testFirstOfcrSkill,-,
  30.           #thenCmd,1,
  31.               #otherSpeaks,MSG02,
  32.           #elseCmd,3,
  33.               #otherSpeaks,First Officer:(no response),
  34.               #HQCmd2,-,
  35.               #captainSpeaks,MSG03,
  36.  
  37.          #impulsePwrOn,-,
  38.          #engageNavDeflector,-,
  39.  
  40.          #warpPwrOn,-,
  41.          #engageImpulseEng,-,
  42.          #unDock,MSG04,
  43.  
  44.          //gotoWarp,-,
  45.          #disengageImpulseEng,-,
  46.          #engageWarpEng,-,
  47.             #thenCmd,1,
  48.                 #captainSpeaks,MSG05,
  49.            #elseCmd,1,
  50.                 #HQCmd5,-,
  51.          
  52.            #testHitTarget,-,
  53.  
  54.          // Upon Destination Arrival...if the timeevent hasnt kicked in yet
  55.          // non-standrad implementation!
  56.          #executeGoal,-,>
  57.         
  58.  
  59. // Initial Phase messages
  60. <MSG11 = Captain: Before we begin, let's review the mission. Engineering, what's the chance we can deflect this stellar fragment?>
  61. <MSG12 = Chief Engineer: I'd say we've got a superior chance of doing that.>
  62. <MSG13 = Chief Engineer: That's hard to say, Captain. It depends on a lot of factors.>
  63. <MSG14 = Captain: Science, what do we know about the composition of this fragment?>
  64. <MSG15 = Chief Science Officer: A typical high-density plasma, Captain. We should be able to use a deflection beam without dissociating the mass.>
  65. <MSG16 = ...>
  66. <MSG00 = [1:"Deflected the fragment and saved the planet."]>
  67. <MSG01 = Captain: Let's not take any more time. Move us out Number One.>
  68. <MSG02 = First Officer: Helm, maneuver us into position for departure.>
  69. <MSG03 = Hmmm. Very well, I'll do this myself. Helm, maneuver us to priority position for departure at maximum warp.>
  70. <MSG04 = <HEAR=process>Helm: In position, Captain.>
  71. <MSG05 = Captain: Engage! <FLYB=SmStarbaseBG;ByOut>>
  72. //using 08 below!
  73.  
  74. // Execute Phase...
  75. <MO_CO_EG = 
  76.          #hover,MSG19, 
  77.          #captainSpeaks,MSG22,
  78.          #otherSpeaks,MSG23,
  79.          #captainSpeaks,MSG24,
  80.  
  81.         #testCounsellorSkill,-,
  82.         #thenCmd,3,
  83.             #otherSpeaks,MSG25,
  84.             #captainSpeaks,MSG26,
  85.             #otherSpeaks,MSG27,
  86.         #elseCmd,2,
  87.              #damageIncident, 10000 supportSystems,
  88.              #otherSpeaks,MSG28,
  89.  
  90.          #otherSpeaks,MSG29,
  91.          #captainSpeaks,MSG08,
  92.          #damageIncident, 10000 crew,
  93.          #captainSpeaks,MSG30,
  94.          #otherSpeaks,MSG31,
  95.          #otherSpeaks,MSG32,
  96.          #testScienceOfcrSkill, ,
  97.            #thenCmd,3,
  98.                    #otherSpeaks,MSG33,   
  99.                    #captainSpeaks,MSG34,
  100.                    #otherSpeaks,MSG35,   
  101.            #elseCmd,16,
  102.            //you were warned about having a weak sci ofcr!...
  103.                    #damageIncident, 50000 crew,
  104.                    #otherSpeaks,MSG41,   
  105.                    #captainSpeaks,MSG42,   
  106.                    #captainSpeaks,MSG43,   
  107.                    #damageIncident, 50000 powerPlant,
  108.                    #otherSpeaks,MSG44,   
  109.                    #captainSpeaks,MSG45,   
  110.                    #damageIncident, 50000 crew,
  111.                    #otherSpeaks,MSG46,   
  112.                    #captainSpeaks,MSG47,   
  113.                    //damageIncident, 50000 science,
  114.                    //damageIncident, 50000 transportation,
  115.                    #damageIncident, 50000 powerPlant,
  116.                    #otherSpeaks,MSG48,   
  117.                    #damageIncident, 50000 propulsion,
  118.                    //damageIncident, 50000 weapons,
  119.                    //damageIncident, 50000 structureSystem,
  120.                    //damageIncident, 50000 navigation,
  121.                    #damageIncident, 50000 commandControl,
  122.                    #otherSpeaks,MSG49,   
  123.                    #die,-,
  124.  
  125.          #captainSpeaks,MSG38,
  126.          #closeMission,MSG39,>
  127.  
  128. // Execute Phase messages
  129.  
  130. <MSG19 = Warp engines just dropped off line, Captain!<HEAR=action>>
  131. <MSG22 = Captain: Engineering, what's your analysis of the situation?>
  132. <MSG23 = Chief Engineer: We're detecting flux anomalies in the utility conduits near some of the crew quarters, Captain. >
  133. <MSG24 = Captain: The utility conduits?>
  134. <MSG25 = Counsellor: I'm sensing an alien Presence, Captain.>
  135. <MSG26 = Captain: Intruder alert! Is this thing sentient, Counsellor? Can you make contact with this Presence?>
  136. <MSG27 = Counsellor: Difficult to say, Captain. It is very primitive.>
  137. <MSG28 = We've got another energy flutter in the Jeffries Tube near the primary inertial dampening module.>
  138. <MSG29 = Reports coming-in of strange behavior in some crewmembers.>
  139. <MSG08 = Captain: This is not news. How strange?>
  140. <MSG30 = Captain: Can you localize the source of these fluctuations?>
  141. <MSG31 = They seem to be everywhere, Captain. And they're spreading.>
  142. <MSG32 = <NSRT=parasites2> Captain! The crew lounge is being overrun with some kind of airborne parasite!>
  143. <MSG33 = Chief Science Officer: Captain, I suggest we flood the utility conduits with a burst of ionized Dana particles. That should neutralize their metabolism.>
  144. <MSG34 = Captain: Make it so!>
  145. <MSG35 = Its working! The energy flux is stablizing.>
  146. <MSG36 = >
  147. <MSG37 = >
  148. <MSG38 = Good. We cant stop to analyze this now. Proceed to Gamelan V.<HEAR=action>>
  149. <MSG39 = Acknowledged.>
  150.  
  151. <MSG41 = Primary life support is weakening!>
  152. <MSG42 = Bring the backup systems on line.>
  153. <MSG43 = Evacuate the infected areas.>
  154. <MSG44 = <NSRT=parasites1>The parasites are everywhere!>
  155. <MSG45 = Try flooding the ship with epsilon radiation.>
  156. <MSG46 = No effect, Captain! <HEAR=Fail>>
  157. <MSG47 = Send a distress signal. Warn them about the infection.>
  158. <MSG48 =  Casualty reports are coming in from all decks, Captain!<SWAP=activeShip;explosion_icon>>
  159. <MSG49 = <HEAR=fail>. . . . . .>
  160.  
  161.  
  162. <CCMD = 
  163.       #plotNewCoords,625:150,
  164.          #departArea,-,
  165.  
  166.          //gotoWarp,-,
  167.          #disengageImpulseEng,-,
  168.          #engageWarpEng,-,
  169.             #thenCmd,1,
  170.                 #captainSpeaks,Engage.,
  171.            #elseCmd,1,
  172.                 #HQCmd5,-,
  173.  
  174.          #testhittarget,-,
  175.          #hover,MSG06, 
  176.  
  177.      //here's where we deflect the fragment
  178.             #captainSpeaks,MSG51,
  179.             #otherSpeaks,MSG52,
  180.             #captainSpeaks,MSG53,
  181.             #otherSpeaks,MSG54,
  182.             #captainSpeaks,MSG55,
  183.             #testChiefEngSkill,-,
  184.  
  185.               #thenCmd,25,
  186.                  #otherSpeaks,MSG56,
  187.                  #captainSpeaks,MSG57,
  188.                  #otherSpeaks,MSG58,
  189.                  #captainSpeaks,MSG59,
  190.                  #waitabit,-,
  191.                  #waitabit,-,
  192.                  #otherSpeaks,MSG60,
  193.                  #captainSpeaks,MSG61,
  194.  
  195.                      #fireAnyTorpedo,-,
  196.                               #thenCmd,4,
  197.                          //boom
  198.                          #otherSpeaks,MSG62,
  199.                          #goal1achieved,MSG69,
  200.                          #otherSpeaks,MSG63,
  201.                          #captainSpeaks,MSG64,
  202.  
  203.                               #elseCmd,10,
  204.                          #otherSpeaks,MSG65,
  205.                          #captainSpeaks,MSG66,
  206.                          #otherSpeaks,MSG76,
  207.                          #captainSpeaks,MSG77,
  208.                          #plotNewCoords,615:140,
  209.                          #departArea,-,
  210.                          #testHitTarget,-,
  211.  
  212.                          #captainSpeaks,MSG78,
  213.                          #otherSpeaks,MSG79,
  214.                          #captainSpeaks,MSG80,
  215.  
  216.               #elseCmd,19,
  217.                  #otherSpeaks,MSG71,
  218.                  #captainSpeaks,MSG72,
  219.                  #otherSpeaks,MSG73,
  220.                  #engageNavDeflector,-,
  221.                  #otherSpeaks,MSG74,
  222.                  //not moving!
  223.                  #otherSpeaks,MSG75,
  224.                  #otherSpeaks,MSG76,
  225.                  #captainSpeaks,MSG77,
  226.                  #plotNewCoords,615:140,
  227.                  #departArea,-,
  228.                  #testHitTarget,-,
  229.                  #captainSpeaks,MSG78,
  230.                  #otherSpeaks,MSG79,
  231.                     #waitAbit,-,
  232.                     #waitAbit,-,
  233.                     #waitAbit,-,
  234.                     #waitAbit,-,
  235.                     #waitAbit,-,
  236.                  #captainSpeaks,MSG80,
  237.                  
  238.  
  239.  
  240.        #returnStarBase,200:200,
  241.        #departArea,MSG83,
  242.  
  243.          //gotoWarp,-,
  244.          #disengageImpulseEng,-,
  245.          #engageWarpEng,-,
  246.             #thenCmd,1,
  247.                 #captainSpeaks,Engage.,
  248.            #elseCmd,1,
  249.                 #HQCmd5,-,
  250.  
  251.        #testHome,-,
  252.  
  253.         #disengageWarpEng,MSG88,
  254.         #lowerShields,-,
  255.         #engageImpulseEng,-,
  256.         #disengageNavDeflector,-,
  257.         #dock,-,
  258.  
  259.        #simOver,-,>
  260.  
  261. // Closing Phase messages
  262. <MSG06 = Entering orbit around Gamelan V.<SPOT=StripedPlanet;625;150>>
  263. <MSG51 = <HEAR=link>What's the location of the fragment now?>
  264. <MSG52 = It'll be entering the system in 57 minutes.<NSRT=stellarFrag>>
  265. <MSG53 = It's immense!>
  266. <MSG54 = Roughly 1.7 cubic kilometers.>
  267. <MSG55 = Can we deflect a stellar fragment that large?>
  268.  
  269. //smart ch eng
  270. <MSG56 = It's still far enough out. I suggest we rig a photon torpedo with a plasma decoupler we can dismantle from the auxilliary power conduit, and rig it to detonate inside the mass of stellar matter. If we time it right, the magnetic flux it generates would literally use the fragment's own energy to evaporate itself.>
  271. <MSG57 = If that makes sense to you, Engineer, that's good enough for me. Make it so.>
  272. <MSG58 = <HEAR=link>It'll take a moment to rig the hardware, Captain.>
  273. <MSG59 = Neither we nor the civilization on Gamelan V have any more than a moment. Make haste.>
  274. <MSG60 = Our little surprise package is ready to launch, Captain!>
  275. <MSG61 = Fire!>
  276.  
  277. <MSG62 = Torpedo fired.<NSRT=stellarFragGoBoom>>
  278. <MSG69 = Fragment vaporized!>
  279. <MSG63 = <HEAR=success>Message coming in from the Prime Minister on Gamelan V, Captain. They express their heartfelt gratitude.>
  280. <MSG64 = Acknowdege that. Good work people. Let's go home.>
  281.  
  282. <MSG65 = Photon torpedo system not functioning, Captain!>
  283. <MSG66 = I am not pleased. What's the status of the fragment?>
  284.  
  285. //dumb ch eng
  286. <MSG71 = We could try re-routing the shield energy into the navigational deflector. That just might give us enough additional muscle.>
  287. <MSG72 = I assume that no one else has a better idea? We don't have much time. Let's try it.<HEAR=action>>
  288. <MSG73 = Rerouting power to the navigational deflector.>
  289. <MSG74 = Activating the deflector.<NSRT=stellarFrag>>
  290. <MSG75 = The deflector is having no effect on the fragment!>
  291. <MSG76 = It's going to overtake us in 10 seconds!>
  292. <MSG77 = Move us out of here!>
  293. <MSG78 = Contact the Prime Minister on Gamelan V and warn him of our failure.<HEAR=fail>>
  294. <MSG79 = The fragment is engulfing the planet, Captain!<SPOT=Explosion;625;150@CANC=StripedPlanet>>
  295. <MSG80 = This is a dark day. Take us back to starbase.>
  296.  
  297. <MSG83 =Set course for starbase.<SWAP=Target;Starbase_icon>>
  298. <MSG81 = <SPOT=Explosion;625;150>>
  299. <MSG84 = >
  300. <MSG85 = >
  301. <MSG86 = >
  302. <MSG87 = >
  303. <MSG88 = <CANC=Explosion>>
  304.  
  305.  
  306. //  unrecoverable failures
  307. <MO_CO_SYSFAIL = #HQCmd1,-,>
  308.  
  309.  
  310. <MO_HQ_EV0 = 5,>
  311. <MO_HQ_EV1 =Vessel suffered an unrepairable failure. Mission cannot proceed. Make sure appropriate systems and crew are present and that crew complement is adequate.,
  312.             #simOver, -, Acknowledged., #simOver, -,, #HQCmd1,>
  313. <MO_HQ_EV2 =Message from the Captain: Admiral I respectfully request that a highly skilled First Officer be assigned to this vessel. This is a critcial mission and I need a superior and fully-staffed crew.,
  314.             #otherSpeaks, -, Request denied. Proceed., #simOver, -, Very well. Stand down., #HQCmd2,>
  315. <MO_HQ_EV3 =Message from the Captain: Admiral I've looked at our Science team and I strongly recommend appointing a very experienced Chief Science officer for this mission.,
  316.             #otherSpeaks, -, Request denied. Proceed., #simOver, -, Very well. Stand down., #HQCmd3,>
  317. <MO_HQ_EV4 = We are under attack.,
  318.             #closeMission, -, Withdraw., #fightEnemy, -, Continue to fight., #HQCmd4,>
  319.  
  320. <MO_HQ_EV5 = ALERT: Warp engines not responding. Possible subsystem inadequacies or damage. Refer to System Performance Analysis in the outcome report for symptoms.,
  321.             #otherSpeaks,-,Ignore and carry on., #simOver ,-,Stop mission., #HQCmd5,>
  322.  
  323.  
  324. <MO_SN_LR = 0,0,0,0,#nothing, ;>
  325. <MO_SN_RF = 0,0,0,0,#nothing, ;>
  326. <MO_SN_PA = 0,0,0,0,#nothing, ;>
  327. <MO_SN_GM = 0,0,0,0,#nothing, ;>
  328. <MO_SN_PR = 0,0,0,0,#nothing, ;>
  329. <MO_SN_LF = 0,0,0,0,#nothing, ;>
  330. <MO_SN_SS = 0,0,0,0,#nothing, ;>
  331. <MO_SN_OP = 0,0,0,0,#nothing, ;>
  332. <MO_SN_GF = 0,0,0,0,#nothing, ;>
  333. <MO_SN_GR = 0,0,0,0,#nothing, ;>
  334. <MO_SN_IR = 0,0,0,0,#nothing, ;>
  335. <MO_SN_PM = 0,0,0,0,#nothing, ;>
  336. <MO_PRB_DATA = 0,0,0,0,#nothing, ;>
  337.  
  338. //end
  339.  
  340.  
  341.